Quake 3 problems
Pablo.Docampo.Dieguez at sergas.es
Pablo.Docampo.Dieguez at sergas.es
Mon Apr 11 01:55:54 PDT 2005
Hi!
I'm, for now, a happy DragonFly 1.1-DEVELOPMENT, but I have a problem with dri in linux emulation.
Dri works fine with xorg, as I can see with glxgears and glsinfo, but when I want want to play Quake 3 under linux emulation I have to use software render (well, it's not playable that way :( ), and glxinfo from the linux emulation fails the direct render.
Part of the quake3.x86 execution output:
libGL error: failed to open DRM: Operation not permitted
libGL error: reverting to (slow) indirect rendering
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect
and the final part of dmesg
info: [drm] Loading R200 Microcode
linux: 'ioctl' fd=13, cmd=0x6401 ('d',1) not implemented
Of course linux_base and linux_dri are installed (from current ports).
I have moved /compat to /usr/local/compat because of disk space problems (I suppose it's no the problem there...)
Sorry for my english and any idea is welcome!
<PoLiTvS>
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