Quake 3 problems

Pablo.Docampo.Dieguez at sergas.es Pablo.Docampo.Dieguez at sergas.es
Mon Apr 11 01:55:54 PDT 2005


I'm, for now, a happy DragonFly 1.1-DEVELOPMENT, but I have a problem with dri in linux emulation.

Dri works fine with xorg, as I can see with glxgears and glsinfo, but when I want want to play Quake 3 under linux emulation I have to use software render (well, it's not playable that way :( ), and glxinfo from the linux emulation fails the direct render.

Part of the quake3.x86 execution output:

libGL error: failed to open DRM: Operation not permitted
libGL error: reverting to (slow) indirect rendering
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect

and the final part of dmesg

info: [drm] Loading R200 Microcode
linux: 'ioctl' fd=13, cmd=0x6401 ('d',1) not implemented

Of course linux_base and linux_dri are installed (from current ports).

I have moved /compat to /usr/local/compat because of disk space problems (I suppose it's no the problem there...)

Sorry for my english and any idea is welcome!


Nota: La información contenida en este mensaje y sus posibles documentos adjuntos es privada y confidencial y está dirigida únicamente a su destinatario. Si usted no es el destinatario original de este mensaje, por favor elimínelo. La distribución o copia de este mensaje no está autorizada. 

Note: The information in this message and any attachments that may be included with it, is private and confidential and is directed exclusively to the message's recipient. If you are not the original recipient of this message, please erase it. Distribution or copying of this message isn´t authorized

More information about the Users mailing list